Explore Uppermill Differently
Discover somewhere new - or rediscover somewhere you thought you knew.

- Follow a carefully planned self-guided route through the area
- Use real landmarks and features to crack around 18 clever clues
- Notice fascinating features you'd normally walk straight past
- Great fun for everyone from 6 to 106
- Around 2 hours of exploring
Around 1.7 miles of walking - One trail is perfect for up to 5 people
How it Works
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1. Choose how you want to explore
Use the App, print your Trail at home, or let us print and post it to you.
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2. Access it
instantlyYour App and PDF are ready immediately, whichever option you choose.
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3. Explore
& solveFollow the route and crack the sneaky clues along the way.
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4. Submit
your answerEnter your final
answer online to
reveal the ending.
Top secret!
We've got a mission for you in
Uppermill
The annual Saddleworth Whit Friday Band Contests are just around the corner, but this year, there's an added challenge - the evil Professor Killjoy has created a machine that turns all musical sounds into high-pitched squeals. This weapon of brass destruction threatens to ruin the event, but there may be a way to stop it. With clues scattered around Uppermill like notes on a score, it's up to you to discover the secret de-activation code and save the day.
Spy Mission Through Uppermill
Get ready for a fun and immersive adventure for the whole family with this self-guided spy mission themed Treasure Trail through Uppermill. As you follow the trail, you'll solve sneaky clues set on existing buildings, permanent features, and monuments, just like a true secret agent.
The trail starts at the Uppermill Museum and takes you along scenic canal and riverside paths before exploring the village streets and finishing in the riverside park in the village centre.
Head to Uppermill and put your spy skills to the test - can you stop the evil Professor and save the big event?
Everything you've uncovered has led to this...
Use the intelligence you've gathered, crack the final challenge and bring the mission to a successful close.
Trail Information
Trail Information
Trail Location
The Uppermill Treasure Trail starts at:
High Street
Uppermill
Oldham
Greater Manchester
OL3 6HX
England
Trail Details:
- A Spy Mission themed walking Treasure Trail around Uppermill
- Ideal for discovering more about where you live or exploring somewhere new
- Trails are done in your own time at your own pace
- This Trail is approximately 1.7 miles long and takes 2 hours to complete
- This Trail is suitable for all ages from 6 - 106 (no children necessary!)
- One Trail booklet is enough for 4-5 people
- Circular loop Trail
- Mobile phone text service for clue answers if you get stuck, ensuring that no mystery goes unsolved
- This Trail can be sent to you in the post or downloaded today for instant Trailing fun!
More Information:
Navigating The Route
This is a circular Spy Mission around Uppermill, with Agents tracking Professor Killjoy, who has invented a machine that will turn all musical sounds into a high-pitched squeal, and following the clues to find the de-activation code before the Saddleworth Whit Friday Band Contests.
The operation covers approximately 1.7 miles and should take around 2 hours to complete. You'll start outside Saddleworth Museum, investigate Uppermill village centre, follow pavements, footpaths and canal towpaths, track the Huddersfield Narrow Canal, pass through parkland and slip into the gardens around the Library near the end.
This Trail is not suitable for wheelchairs or pushchairs. The route includes pavements, footpaths, canal towpaths, some sections with no pavement, cobbled areas, steps, a muddy path and stepping stones that may be covered by water and slippery when wet.
Take extra care on the busy main road sections, where visibility is restricted, and anywhere the route has no pavement. Keep Mini Agents close, especially near roads and the stepping stones. If you are not confident about crossing the stepping stones, carry on along the towpath to the bridge, turn left, left again and cross the bridge. In the park, follow the river to the stepping stones.
Getting There
By car: Start your operation outside Saddleworth Museum in Uppermill (OL3 6HS). The recommended parking is the car park in front of Saddleworth Museum (OL3 6HS), which is free for 3 hours. If the museum car park is full, turn left out of it and follow signs to the other free car parks.
By public transport: Make your way to outside Saddleworth Museum in Uppermill to begin the mission. The route is circular and returns to the start area once Professor Killjoy's plans have been tackled.
Need the Loo?
Agents can make a tactical comfort stop at the Civic Hall at Clue 07, where members of the public are allowed to use the toilets.
Bring Your Furry Sidekicks
Four-legged Agents are welcome on this mission. 🐾
The route includes pavements, footpaths, canal towpaths, cobbled areas, steps, muddy stretches, sections with no pavement and stepping stones that can be slippery when wet. Keep canine recruits close around busy roads, restricted-visibility spots, water and the stepping stones.
Food & Drink Stops
De-activating anti-music machinery is hungry work.
There are refreshments at cafes, pubs and shops at various stages between Clues 4 and 11 and between 15 and the end, so your squad should have opportunities to refuel as the operation unfolds.
Want to Make a Day of It?
Huddersfield Narrow Canal
The mission follows the Huddersfield Narrow Canal, a stretch with a cracking comeback story. It was disused from 1944 before being fully restored and reopened in 2001, and is now heavily used for leisure activities. In the 1960s, there was even a proposal to drain the canal at Uppermill and turn it into a bypass around the village centre - a scheme worthy of Professor Killjoy himself.
Saddleworth Whit Friday Band Contests
The route passes through the setting for the Saddleworth Whit Friday Band Contests, which have been referred to as 'the greatest free show on Earth'. First taking place in 1884, the contests now attract over 100 bands from all over the country, with some even coming from overseas.
Saddleworth Museum
Your mission begins outside Saddleworth Museum, a landmark on the route and easy to find by following brown tourist signs to the museum from all approaches. It is a natural place to anchor your visit before heading into Uppermill on Professor Killjoy's trail.
Pots and Pans
From the canal lock, look to the hilltop on the right to spot a monument and the rocks known as Pots and Pans. No one knows for sure where the name came from: some say the hollows in the rocks were used by Druids to catch blood, while a more likely explanation is that masons from nearby quarries carved them to catch water.
Library gardens
Near the end of the operation, the route slips away into the gardens around the Library. It is a quieter little patch for Agents to slow down, regroup and gather the final pieces of intel before the case is closed.
Mini Secret Agent Club
Mini Secret Agent Club
We have three super duper themed Clubs for your child to enjoy as part of their Treasure Trail experience.
Perfect for 4-8 year olds, the concept behind the Clubs is that your child will get a bundle of goodies to excite
them about their forthcoming Trail experience, something to keep them entertained whilst travelling to and from
the Trail, and something to be given on completion of the Trail as a keepsake.
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What is a Treasure Trail?
What is a Treasure Trail?
