Explore Roker Differently
Discover somewhere new - or rediscover somewhere you thought you knew.

- Follow a carefully planned self-guided route through the area
- Use real landmarks and features to crack around 18 clever clues
- Notice fascinating features you'd normally walk straight past
- Great fun for everyone from 6 to 106
- Around 2.5 hours of exploring
Around 2 miles of walking - One trail is perfect for up to 5 people
How it Works
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1. Choose how you want to explore
Use the App, print your Trail at home, or let us print and post it to you.
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2. Access it
instantlyYour App and PDF are ready immediately, whichever option you choose.
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3. Explore
& solveFollow the route and crack the sneaky clues along the way.
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4. Submit
your answerEnter your final
answer online to
reveal the ending.
Top secret!
We've got a mission for you in
Roker
Attention all agents! The notorious mad scientist, Dr Mak Hehm, has a new evil plan in the works. He has secretly converted the lighthouse at the end of Roker Pier into a ballistic rocket, ready to be launched and cause chaos across the globe. It's up to YOU, our top secret agents, to follow the clues, crack the code, and save the day!
Spy Mission Through Roker
Join the mission and become a spy for the day on this exciting self-guided Spy Mission Trail through Roker. Starting at the beach car park, you'll explore the marina, Roker Park, and the promenade as you search for clues and solve puzzles like a true secret agent.
But beware, Dr Hehm has left a series of sneaky clues around Roker, so keep your eyes peeled and your wits sharp. Can you crack the code and save the pier before it's too late?
Attention all agents! Are YOU ready to take on the challenge and save the world from destruction?
Everything you've uncovered has led to this...
Use the intelligence you've gathered, crack the final challenge and bring the mission to a successful close.
Trail Information
Trail Information
Trail Location
The Roker Sunderland Treasure Trail starts at:
Pier View
Sunderland
Tyne and Wear
Tyne And Wear
SR6 0RH
England
Trail Details:
- A Spy Mission themed walking Treasure Trail around Sunderland
- Ideal for discovering more about where you live or exploring somewhere new
- Trails are done in your own time at your own pace
- This Trail is approximately 2.5 miles long and takes 2 hours to complete
- This Trail is suitable for all ages from 6 - 106 (no children necessary!)
- One Trail booklet is enough for 4-5 people
- Circular loop Trail
- Mobile phone text service for clue answers if you get stuck, ensuring that no mystery goes unsolved
- This Trail can be sent to you in the post or downloaded today for instant Trailing fun!
More Information:
Navigating The Route
This is a circular Spy Mission around Roker Park & Promenade, with Agents stopping Dr Mak Hehm, who has secretly turned the lighthouse at the end of Roker Pier into a ballistic rocket, by following the clues around Roker to crack the code and save the day.
The operation covers approximately 2 miles and should take around 2.5 hours to complete. You'll start by the beach at Marine Walk car park, next to the RNLI shop at the bottom of the bank descending from the main road, then track the intel through streets, green spaces, Roker Park and along the seafront before finishing back by the beach.
This Trail is not suitable for wheelchairs or pushchairs. Expect mostly good paths, with twists and turns through streets, green spaces and along the seafront, plus a bank to ascend and descend.
Agents should cross roads with care, including one main road and two minor roads. Take great care near the drop into the water by the Yacht Club area, where the ground can be very slippery and fishing gear may be present. Use the traffic island and only cross by Harbour View when safe.
Getting There
By car: Start the mission at Marine Walk car park, next to the RNLI shop at the bottom of the bank descending from the main road (SR6 0PL). The recommended parking is Marine Walk car park (SR6 0RH). Park here and then go to the RNLI shop, which is part of the building, to start.
By public transport: Make your way to Marine Walk car park, next to the RNLI shop at the bottom of the bank descending from the main road, to begin the operation. The route starts and finishes by the beach.
Need the Loo?
Useful comfort-stop intel: toilets are available near Clue 01, near Clue 20 and in Roker Park.
Bring Your Furry Sidekicks
Four-legged Agents are welcome to join the mission 🐾
The route includes streets, green spaces, seafront paths, road crossings and areas close to the water, so keep canine recruits close around traffic and take particular care near the Yacht Club area where the ground can be very slippery and fishing gear may be present.
Food & Drink Stops
Code-cracking crews can stop for refreshments or stock up on supplies after Clue 16. If you'd rather bring your own provisions, pack a picnic to enjoy between Clues 01-08 or at Clue 13.
Want to Make a Day of It?
Roker Park
The mission weaves into Roker Park, passing the tennis courts and boating lake before reaching a monument that celebrates the opening of the park. The bowling greens here were the very first in the country to be open to the general public, making them available to the working class.
Roker Pier
Roker Pier is a proper seafront showpiece and a key part of Dr Mak Hehm's suspicious scheme. It protects the river mouth from heavy seas, and its pink granite blocks, weighing 45 tons, were lifted into place by a moving crane. The Old North Pier is built over 220 years ago too, giving Agents plenty of coastal engineering drama to inspect once the code is cracked.
Saint Andrew's Church
Saint Andrew's Church brings a different kind of intelligence-gathering to the route. Its design was influenced by the Arts and Crafts movement and has many features of that era. Several leading designers of a century ago contributed work to the building, with one example just through the gate on the church wall.
Marine Activities Centre
Keep an eye on the low wall around the Marine Activities Centre, where you'll find information about the D.E.M.S. Association. It's a small but interesting extra detail for Agents who like their seaside operations with a little local history attached.
Mini Secret Agent Club
Mini Secret Agent Club
We have three super duper themed Clubs for your child to enjoy as part of their Treasure Trail experience.
Perfect for 4-8 year olds, the concept behind the Clubs is that your child will get a bundle of goodies to excite
them about their forthcoming Trail experience, something to keep them entertained whilst travelling to and from
the Trail, and something to be given on completion of the Trail as a keepsake.
Show more »
What is a Treasure Trail?
What is a Treasure Trail?
