Explore Axminster Differently
Discover somewhere new - or rediscover somewhere you thought you knew.

- Follow a carefully planned self-guided route through the area
- Use real landmarks and features to crack around 18 clever clues
- Notice fascinating features you'd normally walk straight past
- Great fun for everyone from 6 to 106
- Around 1.5 hours of exploring
Around 1.5 miles of walking - One trail is perfect for up to 5 people
How it Works
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1. Choose how you want to explore
Use the App, print your Trail at home, or let us print and post it to you.
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2. Access it
instantlyYour App and PDF are ready immediately, whichever option you choose.
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3. Explore
& solveFollow the route and crack the sneaky clues along the way.
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4. Submit
your answerEnter your final
answer online to
reveal the ending.
Top secret!
We've got a mission for you in
Axminster
Axminster, a quaint market town famous for its carpet industry, is in grave danger. The notorious weevil breeder, Anita Picker, also known as Nit to her weevil breeding friends, has hatched a wicked plan to devastate the town. She has created a device containing millions of tiny wool-eating weevils and plans to detonate it, leaving the townsfolk with no choice but to replace their beloved carpets with laminate flooring.
The regulators for the carpet industry, OFCARP, have reached out for help, and they're looking for the best agents to solve the clues and deactivate the device before it's too late. But beware, there are weevil guardians out there who will do anything to stop you. Are you ready to take on this thrilling adventure and save Axminster from destruction?
The Curse of the Evil Weevils - A Family-friendly, Self-guided Trail
Get ready to embark on a fun and immersive self-guided walking adventure through the charming town of Axminster. As you follow the trail, you'll uncover sneaky clues hidden in historic buildings, permanent features, and intriguing monuments. This trail is designed to be a fun and engaging experience for the whole family, with a strong storyline that will keep you on the edge of your seat.
Starting in the heart of Axminster, you'll make your way through the town, following the clues left behind by Nit. But be careful, she's one step ahead, and only the most daring and clever agents will be able to crack the code and deactivate the device.
Axminster is counting on you... Can you save the town from the curse of the evil weevils?
Everything you've uncovered has led to this...
Use the intelligence you've gathered, crack the final challenge and bring the mission to a successful close.
Trail Information
Trail Information
Trail Location
The Axminster Treasure Trail starts at:
Axminster Station
Station Yard
Axminster
Devon
EX13 5PF
England
Axminster Station Car Park
Station Yard
Axminster
Devon
EX13 5PF
England
Trail Details:
- A Spy Mission themed walking Treasure Trail around Axminster
- Ideal for discovering more about where you live or exploring somewhere new
- Trails are done in your own time at your own pace
- This Trail is approximately 1.5 miles long and takes 1.5 hours to complete
- This Trail is suitable for all ages from 6 - 106 (no children necessary!)
- One Trail booklet is enough for 4-5 people
- Circular loop Trail
- Mobile phone text service for clue answers if you get stuck, ensuring that no mystery goes unsolved
- This Trail can be sent to you in the post or downloaded today for instant Trailing fun!
More Information:
Essential Intel
Please note: one clue, Clue 06, is set in an area that is locked daily at night and on some Sundays, so make sure you leave enough time to complete your mission before it closes.
Navigating The Route
This is a circular Spy Mission around Axminster's Axe Valley market town, with Agents tackling an infamous weevil breeder and her evil weevils who are threatening Axminster's carpets, following the clues to deactivate her device before the town is left threadbare.
The mission covers approximately 1.5 miles and should take around 1.5 hours to complete. You'll start at Axminster Train Station in Station Yard, head up towards the town centre, investigate streets, a churchyard, Douglas Hull Memorial Garden and Silver Street, then finish at the Guildhall, where you can take a seat and rest a while before solving the last clue.
This Trail is not suitable for wheelchairs or pushchairs. There are some steps and narrow pavements to negotiate, including a hill up towards the town centre and final steps down into Castle Street.
Watch out for traffic when crossing the main road and other roads on the route. There are also steps, narrow pavements, a churchyard and a pavement section where you need to tiptoe carefully because of cracks. Keep Mini Agents alert for those weevil guardians throughout.
Getting There
By car: Begin your operation at Axminster Train Station, Station Yard (EX13 5PF), using ///sleepy.elders.reeling.
By public transport: The Trail starts at Axminster Train Station, so make your way there to begin the mission.
Need the Loo?
There are several tactical comfort stops along the route. Toilets are at the train station, inside the entrance at Tesco, at The Heritage Centre, at Clue 08, and in the car park opposite your last clue.
Bring Your Furry Sidekicks
Four-legged Agents are welcome to join this weevil-thwarting operation. 🐾
The route includes roads, a main road crossing, narrow pavements, steps, a churchyard, a hill up towards the town centre and final steps down into Castle Street, so keep canine recruits close around traffic and take extra care on the cracked pavement section.
Food & Drink Stops
Code-breaking is hungry work, especially when carpets are at stake.
There is a Tesco store and filling station by the start, a cafe at the former police station in Douglas Hull Memorial Garden, an old sweet shop along the route, and Costa near the George Hotel.
Want to Make a Day of It?
Axminster Heritage Centre
The route suggests popping into The Axminster Heritage Centre to escape the weevil guardians, and describes it as 'so much more than just a museum'. It makes a fitting extra stop for Agents who want to dig deeper into the town once the device has been dealt with.
Douglas Hull Memorial Garden
Douglas Hull Memorial Garden adds a proper slice of Axminster history to the mission. The site was originally the Union Workhouse, was replaced in 1863, and became the second purpose-built police station in Devon. There is a cafe here, and you can explore the old cells, which still have the original heavy doors. The gates to this garden are sometimes locked, but you should still be able to solve the next clue.
The Minster Church of St Mary's
Axminster's carpet heritage is closely tied to The Minster Church of St Mary's. The town's carpets were once paraded through the streets accompanied by the joyful peal of the church bells, making this landmark a memorable part of the town's threadbare-or-triumphant tale.
Axminster Carpet Heritage on Silver Street
The mission stops at the original site of the Axminster carpet industry on Silver Street. This is where local weaver Thomas Whitty created his first luxurious loom-made masterpiece in 1755 on a warm Midsummer's Day. Those carpets went on to become famous, ending up under the feet of royalty, nobility and many others - exactly the sort of legacy worth protecting from evil weevils.
Mini Secret Agent Club
Mini Secret Agent Club
We have three super duper themed Clubs for your child to enjoy as part of their Treasure Trail experience.
Perfect for 4-8 year olds, the concept behind the Clubs is that your child will get a bundle of goodies to excite
them about their forthcoming Trail experience, something to keep them entertained whilst travelling to and from
the Trail, and something to be given on completion of the Trail as a keepsake.
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What is a Treasure Trail?
What is a Treasure Trail?
