Explore Aldershot Differently
Discover somewhere new - or rediscover somewhere you thought you knew.

- Follow a carefully planned self-guided route through the area
- Use real landmarks and features to crack around 18 clever clues
- Notice fascinating features you'd normally walk straight past
- Great fun for everyone from 6 to 106
- Around 2.5 hours of exploring
Around 1.8 miles of walking - One trail is perfect for up to 5 people
How it Works
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1. Choose how you want to explore
Use the App, print your Trail at home, or let us print and post it to you.
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2. Access it
instantlyYour App and PDF are ready immediately, whichever option you choose.
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3. Explore
& solveFollow the route and crack the sneaky clues along the way.
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4. Submit
your answerEnter your final
answer online to
reveal the ending.
Top secret!
We've got a mission for you in
Aldershot
Attention all agents! The magnificent Wellington Monument, which stands tall and proud in Aldershot, is in grave danger. The notorious crooked sculptor, Michael Hangello, has hatched a diabolical plan to blow up the monument and profit from its destruction. It's up to you, our elite team of spies, to stop him by uncovering the secret code needed to deactivate the explosives.
Protecting Aldershot's Military Landmarks
Get ready for an action-packed adventure as you embark on this self-guided walking Trail through the historic town of Aldershot. Along the way, you'll encounter clever clues hidden within buildings, monuments, and landmarks that will lead you to the code and save the Wellington Monument from certain doom.
But beware, Michael and his crafty accomplices will stop at nothing to achieve their greedy goal. Stay sharp, keep your wits about you, and use all the spy skills at your disposal to outsmart them and protect this iconic military landmark.
Are you up for the challenge, Agent? The fate of Aldershot's history rests in your hands!
Everything you've uncovered has led to this...
Use the intelligence you've gathered, crack the final challenge and bring the mission to a successful close.
Trail Information
Trail Information
Trail Location
The Aldershot Military Driving Treasure Trail starts at:
Aldershot Military Museum
Queen's Avenue
Aldershot
Hampshire
GU11 2LG
England
Trail Details:
- A Spy Mission themed walking Treasure Trail around Aldershot
- Ideal for discovering more about where you live or exploring somewhere new
- Trails are done in your own time at your own pace
- This Trail is approximately 9 miles of driving, 1.5 miles walking and takes 2.5 hours to complete
- This Trail is suitable for all ages from 6 - 106 (no children necessary!)
- One Trail booklet is enough for 4-5 people
- Linear route Trail
- Mobile phone text service for clue answers if you get stuck, ensuring that no mystery goes unsolved
- This Trail can be sent to you in the post or downloaded today for instant Trailing fun!
More Information:
Essential Intel
The mission visits the Military Cemetery, which is open to visitors from 9am daily, closing at 6.30pm during summer months and 4pm in winter months.
Dogs are not allowed in this cemetery, making the Trail not dog friendly unless someone is willing to wait outside with your spy-pooch.
You will need small change, up to £1, for parking in one location.
Navigating The Route
This is a driving Spy Mission around Aldershot Military Landmarks, with Agents tracking a rogue sculptor who plans to blow up the Wellington statue and identifying the deactivation code before his accomplices stop you.
The operation covers 1.8 miles walking and 9 miles driving, and should take around 2.5 hours to complete. You'll begin at Aldershot Military Museum on Queen's Avenue, then use your vehicle between stages while investigating military landmarks, the canal area, the Military Cemetery, Manor Park and the final monument.
This Trail is not suitable for wheelchairs or pushchairs. The route includes canal paths, steps up to the road, crossings and driving between several parking points.
Take care near the water by the canal. The route also uses road crossings and goes under a railway, so keep Mini Agents close and stay alert between pieces of intel.
Getting There
By car: Start at Aldershot Military Museum on Queen's Avenue (GU11 2LG). You can park on Evelyn Woods Road, opposite the museum. If you are visiting the museum and it is open, you can use Aldershot Military Museum car park instead. Keep small change with you, as you will need up to £1 for parking in one location.
By public transport: Make your way to Aldershot Military Museum on Queen's Avenue (GU11 2LG) to begin the mission. This is a driving Trail, so you will need to travel by car between stages once the operation is underway.
Bring Your Furry Sidekicks
This mission is deemed not dog friendly unless someone is willing to wait outside the Military Cemetery with your spy-pooch. 🐾
The wider route includes canal paths, road crossings, steps and areas near water, so if a dog does accompany part of your squad, keep them close around traffic, the canal and any busier sections.
Food & Drink Stops
Espionage runs better on snacks. You can grab a bite near Clues 13-15, and there may be food and drink available if you explore further near the Princes Gardens and GP Surgery Car Park.
If you prefer to bring your own supplies, you can enjoy a picnic near the monument at the end of the Trail - a fine place to debrief once the rogue sculptor's scheme has been foiled.
Want to Make a Day of It?
Aldershot Military Museum
A visit to Aldershot Military Museum is highly recommended. It tells the story of the 'Home of the British Army' from 1854 to the present day, as well as the local history of Aldershot and Farnborough. It is open 10-5 Weds to Fri, 11-4 Sat and Sun, and entrance fees apply.
Aldershot Military Cemetery
The Military Cemetery was laid out by the Royal Engineers in 1854, and the chapel was built in 1879. Burials are divided into sections serving different denominations, with areas for children, officers, POWs and casualties of the Falklands, WWI and WWII. It is a thoughtful place to explore respectfully during your operation.
Manor Park and the Heroes' Shrine
Manor Park brings a greener pause to the mission, with the Heroes' Shrine serving as a place of remembrance for the Battle of Britain and the civilians killed in bombing raids across the UK during WWII. Look out for the inscribed masonry salvaged from destroyed buildings from many cities and boroughs.
Beaumont Riding School
Built in 1859, the Grade II* listed Beaumont Riding School is known as the finest example of a cavalry riding school in England. Winston Churchill trained as a cavalry officer in this building, and it is one of few remaining buildings of the Aldershot 1st Cavalry.
The Wellington Monument
The Wellington Monument is the landmark at the heart of the whole spy caper. Built from 1840-46, it is 9.1 metres high, 7.9 metres long and weighs 40 tons. The statue originally stood on top of the triumphal arch at Hyde Park Corner and was moved to Round Hill, Aldershot, in 1885.
Mini Secret Agent Club
Mini Secret Agent Club
We have three super duper themed Clubs for your child to enjoy as part of their Treasure Trail experience.
Perfect for 4-8 year olds, the concept behind the Clubs is that your child will get a bundle of goodies to excite
them about their forthcoming Trail experience, something to keep them entertained whilst travelling to and from
the Trail, and something to be given on completion of the Trail as a keepsake.
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What is a Treasure Trail?
What is a Treasure Trail?
