Explore New Galloway & Dalry Differently
Discover somewhere new - or rediscover somewhere you thought you knew.

- Follow a carefully planned self-guided route through the area
- Use real landmarks and features to crack around 18 clever clues
- Notice fascinating features you'd normally walk straight past
- Great fun for everyone from 6 to 106
- Around 2 hours of exploring
Around 1.75 miles of walking - One trail is perfect for up to 5 people
How it Works
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1. Choose how you want to explore
Use the App, print your Trail at home, or let us print and post it to you.
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2. Access it
instantlyYour App and PDF are ready immediately, whichever option you choose.
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3. Explore
& solveFollow the route and crack the sneaky clues along the way.
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4. Submit
your answerEnter your final
answer online to
reveal the ending.
Top secret!
We've got a mission for you in
New Galloway & Dalry
Deep in the heart of the Glenkens villages, a sinister plot is unfolding. The notorious Professor Ivor Grudge, driven by jealousy and greed, has hatched a devious plan to destroy the strong community links between the villages. With a device planted beneath Ken Bridge, the Professor aims to turn the bridge into a crumbly cheese, causing it to disintegrate into the river and isolating the villages from one another.
But not all hope is lost. A group of brave villagers have stumbled upon a series of clues written in the Professor's handwriting (though mostly illegible and scribbled in crayon). Could these clues hold the key to deactivating the device and saving the villages? That's where YOU come in. As elite agents of Spy HQ, it's up to you to keep the local links strong and stop the Professor's evil plan!
Spy Mission Through New Galloway and Dalry
Bring your family and friends on an action-packed spy mission through the picturesque towns of New Galloway and Dalry. As you follow the trail, keep your eyes peeled for sneaky clues hidden on existing buildings, permanent features, and monuments. Can you solve the clues and complete the mission like a true secret agent?
This is a 2-part trail, with clues to solve in both New Galloway and St John's Town of Dalry. In New Galloway, explore past the Town Hall, head over to the War Memorial, and take a stroll through the park. At Dalry, begin your adventure at the Burning Bush Sculpture before exploring the charming village.
Are you ready to take on the challenge and save the villages from the evil Professor's grasp?
Everything you've uncovered has led to this...
Use the intelligence you've gathered, crack the final challenge and bring the mission to a successful close.
Trail Information
Trail Information
Trail Location
The New Galloway and Dalry Treasure Trail starts at:
East Port
Castle Douglas
Dumfries and Galloway
Dumfries & Galloway
DG7 3RB
Scotland
Trail Details:
- A Spy Mission themed walking Treasure Trail around New Galloway and Dalry
- Ideal for discovering more about where you live or exploring somewhere new
- Trails are done in your own time at your own pace
- This Trail is approximately 1.75 miles long and takes 2+ hours to complete
- This Trail is suitable for all ages from 6 - 106 (no children necessary!)
- One Trail booklet is enough for 4-5 people
- Circular loop Trail
- Mobile phone text service for clue answers if you get stuck, ensuring that no mystery goes unsolved
- This Trail can be sent to you in the post or downloaded today for instant Trailing fun!
More Information:
Navigating The Route
This is a two-part Spy Mission through New Galloway and St John's Town of Dalry, with Agents sent by Spy HQ to two Glenkens villages to crack Professor Ivor Grudge's deactivation code and stop his device under Ken Bridge from isolating the communities.
The operation covers about 1.75 miles and should take 2+ hours to complete. Each village section is circular, with the New Galloway part returning to its car park and the Dalry part returning to its car park. The two villages are 3.5 miles apart and can be completed in the order of your choice.
In New Galloway, Agents will start from the free car park on Old Edinburgh Road, pass CatStrand and the Town Hall, follow pavements, roads and a path through grass, then tackle a gate and a stile before returning to base. In St John's Town of Dalry, the mission begins at the small free car park at The Burning Bush sculpture beside the school just off the A713, then heads to Main Street, McNaught's Fountain, the war memorial, the churchyard area and the Town Hall.
This Trail is not suitable for wheelchairs or pushchairs. The New Galloway route is unsuitable for pushchairs and wheelchairs because it includes a grassy path and gated stile. There are also multiple road crossings and a section with no pavement, where extra care is needed and going single file may be sensible. The route also passes a seasonal cottage.
Getting There
By car: In New Galloway, start from the free car park on Old Edinburgh Road (DG7 3RE). From the A762, turn down Wylie's Brae opposite the New Galloway Community Shop and continue down the hill to reach the car park.
In St John's Town of Dalry, use the small free car park at the sculpture beside the school just off the A713 (DG7 3UX). Once you've parked up, start the search for your next clue. The two village sections can be completed in the order of your choice.
By public transport: Make your way to either of the stated start points - the free car park on Old Edinburgh Road in New Galloway or the small free car park at The Burning Bush sculpture beside the school just off the A713 in St John's Town of Dalry - then begin the operation from there.
Need the Loo?
There are public toilets in New Galloway just before CatStrand, after Clue 05. In Dalry, public toilets are near the Town Hall at Clue 19, with the route also noting public toilets in the Town Hall area.
Bring Your Furry Sidekicks
Four-legged Agents are welcome to join the mission 🐾
Keep canine recruits close around roads, road crossings and the section with no pavement. In New Galloway, be ready for a grassy path, a gate and a stile, so leads and a little patience will help keep the operation running smoothly.
Food & Drink Stops
For mission supplies, New Galloway has a convenience store. Dalry has a convenience store and a larger supermarket, and the route also passes The Cross Keys Hotel and The Clachan Inn.
Want to Make a Day of It?
The Burning Bush sculpture
The St John's Town of Dalry section begins beside The Burning Bush sculpture, making it a natural place to pause before the next phase of the operation. Agents are also directed to an information board here, so it is worth taking a closer look before moving on.
McNaught's Fountain
In Dalry, the route visits McNaught's Fountain in the middle of Main Street. It is one of the village landmarks your squad will investigate while Professor Ivor Grudge's code is still under surveillance.
Dalry war memorial and churchyard
The mission visits Dalry's war memorial and later the churchyard area. Look out for the memorial stone for Sir Alexander Gordon, a Covenanter, before the trail leads on towards the church.
New Galloway and Dalry Town Halls
The route stops at the Town Hall in New Galloway and later at the Town Hall in Dalry. In Dalry, the Town Hall is described as having a red roofed tower, with an information board showing a map of the area and seats marked on it - handy intel for Agents plotting their next move.
Mini Secret Agent Club
Mini Secret Agent Club
We have three super duper themed Clubs for your child to enjoy as part of their Treasure Trail experience.
Perfect for 4-8 year olds, the concept behind the Clubs is that your child will get a bundle of goodies to excite
them about their forthcoming Trail experience, something to keep them entertained whilst travelling to and from
the Trail, and something to be given on completion of the Trail as a keepsake.
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What is a Treasure Trail?
What is a Treasure Trail?
